Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Fri Aug 26, 2005 11:39 am Post subject:
Helicopter sound FX
I have modelled this mainly from a short audio clip, taking the frequency balance and 'blade' envelope times from it. There wasn't much of an engine sound in it, and as such, the engine in the patch doesn't sound quite right..., but after a week of patching, it'll do!!
There are only two variations; 1 - flying past, 2 - taking off... well kind of!
I've also attached a short audio example of the helicopter flying past in mp3 format.
<<Edited>> See lower posts for v.2 and v.3 details
Helicopter.mp3
Description:
Short mp3 example of attached Helicopter v.3 sound FX patch.
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842.26 KB
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Helicopter v.3.pch2
Description:
Helicopter sound fx patch. Must be loaded into slot A for motion FX to work.
Hear music and Nord Modular G2 patches and find out music production tips at
http://www.nitetimeproductions.co.uk Last edited by sheridan on Mon Jun 12, 2006 2:13 pm; edited 4 times in total
Definitly a keeper! _________________ Best,
General Elektrick
"If something is boring after two minutes, try it for four. If still boring, then eight. Then sixteen. Then thirty-two. Eventually one discovers that it is not boring at all." --John Cage.
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Sat Aug 27, 2005 5:54 am Post subject:
I'm very pleased that you think it sounds OK, because I have been agonising that it sounds NOTHING like the ACTUAL helicopters that continuously fly over my area.
As mentioned, I modelled it from a short audio clip, so it sounds more like that than my 'local' helicopter... the problem is (I think) that I mostly hear the echoes/reflections from all the buildings/roads around here - a kind of flanged roaring sound. Also the engine of the real helicopter is much louder (especially at distance) than the sound of the blades.
So I ended up with a patch somewhere between the two different helicopter sounds, which didn't really sound like either of them!!! Ah well, as long as it still sounds like a helicopter, that's ok.
Strangely, I also noticed that it sounds better if you listen from a distance... even from the next room! _________________ Sheridan
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Wed Jan 04, 2006 3:39 pm Post subject:
Well I wasn't happy with the engine sound so I have been repatching and have come up with an improvement. I've also done a bit of work on the starting up and taking off variation and have added an extra variation as well. I could have gone further, but time is running out for me (back to college soon).
I have uploaded it and a new .mp3 example in the first post at the top. Again, it must be loaded into slot A.
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Mon Jun 12, 2006 2:06 pm Post subject:
After hearing the usual police helicopter that often hovers around the area, I had a revelation... I had tried to model the way the wind affects the sound by altering low and high pass filters (among other things), but I realised that bass frequencies can still be heard when the wind appears to alter the frequency spectrum of the helicopter... so, I have been tweaking this patch and have made a few small, but (I think) significant changes.
Maybe some people won't notice the difference, but I think it definitely sounds better. I have attached v.3 to the first post in both .mp3 and .pch2 formats. Variations 2 and 3 are pretty much unaltered from v.2. _________________ Sheridan
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Tue Dec 19, 2006 5:34 am Post subject:
After receiving a few requests (via private message) for screenshot(s) of this patch, I'd thought I'd post them here too. (Of course, private messages are still most welcome. )
Note that some of the yellow modules in the FX area around the LFO's named Startup Env are only used for the third variation 3, Taking Off, and are not necessary for the basic helicopter sound.
Joined: Sep 06, 2006 Posts: 67 Location: Stourbridge, West Midlands UK
Audio files: 1
G2 patch files: 2
Posted: Wed Dec 20, 2006 3:19 am Post subject:
Well, I think this is simply awesome and a refreshing change from the usual programming
I have no real idea what a real helicopter sounds like up close (it's been a long time since I sat in one) but I am almost ashamed to admit that with the watts cranked up I felt an overwhelming urge to duck as it 'flew' overhead
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