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Stream Operator

Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 270
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 270
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Auraltone

Joined: Feb 10, 2011 Posts: 1 Location: USA
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Posted: Mon Feb 14, 2011 7:28 pm Post subject:
Re: Second Life to Open Sound Control (SL2OSC) Subject description: 3d VR synth interfaces! |
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It looks pretty cool! I was wondering if this could be done, looks like you have done something good there! I am also in SL, not building synths like this, but creating music which is made up of electronic sounds, each placed in prims in a sculpture and play in variable loops, creating unending shifting pieces of ambient music. I also have been running a music show there, and sometimes even have offered live streams to musicians.
I have also been interested in a way to connect real life to SL; my solution (if it's a solution) was to work with another musician inside SL. I provide samples of sounds inside the world via a HUD and prims, which are then transmitted to his computer, where he manipulates them with his computer, using software synthesis, and then all this is sent back via the stream, along with extra improvisation on both our parts. Not quite perfect yet....
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I was test subject running a simple synth on my Mac and a position-sensitive waistband with HTTPRequest() function call scripted into it. Now that it works, when my avatar walks around the synth changes it's dual sine wave tone. This is a bold step forward in uniting the two communities that I enjoy.
Les |
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 270
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Posted: Mon Feb 14, 2011 11:21 pm Post subject:
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ArualTone, please contact me in SL for a demo. In SL I am Inventor Alchemi.
Les _________________ "Let's make noise for peace." - Kijjaz |
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emdot_ambient

Joined: Nov 22, 2009 Posts: 667 Location: Frederick, MD
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Posted: Tue Feb 15, 2011 12:37 pm Post subject:
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I find all this very fascinating...but every time I've looked at maybe joining SL I've realized what a huge amount I have to learn, and how much time it would take away from being productive in other areas. (Like I've dropped out of almost all my gaming to focus on SDIY and then, hopefully, live performance.)
Still...Love seeing what you guys are doing. Is it possible to do videos of what you're doing? Would love to see that! _________________ Looking for a certain ratio since 1978 |
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 270
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 270
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nobody

Joined: Mar 09, 2008 Posts: 1687 Location: Not here
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Posted: Tue Feb 22, 2011 3:25 pm Post subject:
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Neat!  |
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pyrosonic

Joined: Jul 12, 2008 Posts: 383 Location: Kent,Oh. USA
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droffset

Joined: Feb 02, 2009 Posts: 515 Location: London area
Audio files: 2
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1:11

Joined: Oct 15, 2010 Posts: 468 Location: The Desert
Audio files: 109
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Posted: Wed Mar 02, 2011 9:19 pm Post subject:
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Cool, Les!!
Once i get a lil more free time, i'd like to work on this with you, if you'd like.
i've got designs of GUI controller systems that have been just sitting around, and it fits right in with what you're doing.
Wouldn't be until after schools out, but i could draw out the interface for you now.
Teaching a virtual class.....the future is NOW!!
Did it feel weird to do?
Way to go wMonk, Inventor!! |
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 270
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Posted: Mon Mar 07, 2011 2:16 pm Post subject:
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cool, i'm happy to see the response. currently wmonk is coding a stand-alone bidirectional version of the server script and i have been working on crreating an installation. My friend Hojo has created a keyboard and interfaced it to a ChucK program after much effort and testing. We hope my friend Jadz can find us a venue, and I am looking for a server that can host the installation. Will keep you all posted.
Les _________________ "Let's make noise for peace." - Kijjaz |
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 270
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Posted: Wed Mar 16, 2011 11:01 am Post subject:
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This project has stalled temporarily due to the need for a shoutcast server with ChucK installed in order to set up an installation. Bummer it is, but you know sometimes things go on the back burner and then they get revitalized.
Les _________________ "Let's make noise for peace." - Kijjaz |
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 270
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Posted: Thu Mar 17, 2011 8:49 am Post subject:
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On a related note, the other day i got the notion that i could clean up the nasty audio quality of voice in SL by post-processing with ChucK. So I set up the audio routing and coded a chain of three algorithms that turn out to do a nice job at that task. I tested it on some hot mic folks with clipping and they became much more intelligible, noise was reduced, and volume was adjusted. It's not perfect as it introduces it's own noise and distortion, but it does make understanding people a whole lot easier.
I sent an email to the Phoenix viewer dev team to see what they say about it. I think I'll contact SL as well... If not, I'll put it on the marketplace.
Les _________________ "Let's make noise for peace." - Kijjaz |
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